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Text File  |  2001-12-24  |  16KB  |  359 lines

  1.                       [tDFGFrigate]
  2. ;=------------------------------------------------=;
  3.    Imperial Dreadnought Heavy Cruiser
  4. ;=------------------------------------------------=;
  5.  
  6.  
  7.  
  8. ;Source Files
  9. ;=----------=
  10. LODFile                             tDFGFrigate.lod
  11. pMexData                            tDFGFrigate\Rl0\LOD0\tDFGFrigate.mex
  12.  
  13. ;Ship Physics
  14. ;=----------=
  15. mass                                400                    ; ship mass [fighter = 1]
  16. momentOfInertiaX                    400                    ; resistance to rotation
  17. momentOfInertiaY                    400                    ; [fighter = 1]
  18. momentOfInertiaZ                    400
  19. maxvelocity                        300.0//6x50MGLT                    ; [fighter = 1000]
  20. maxrot                                1                    ; maximum rotation speed [don't make faster than ~10]
  21. thruststrength[TRANS_UP]            15.0                         ; acceleration (m/s^2) [1-1000 approx. range]
  22. thruststrength[TRANS_DOWN]          15.0
  23. thruststrength[TRANS_RIGHT]         15.0
  24. thruststrength[TRANS_LEFT]          15.0
  25. thruststrength[TRANS_FORWARD]       25.0
  26. thruststrength[TRANS_BACK]          50.0
  27. rotstrength[ROT_YAWLEFT]             0.1                       ; rotational acceleration (deg/s^2) [0.01 - 1.0]
  28. rotstrength[ROT_YAWRIGHT]            0.1
  29. rotstrength[ROT_PITCHUP]             0.0
  30. rotstrength[ROT_PITCHDOWN]           0.0
  31. rotstrength[ROT_ROLLRIGHT]           0.0
  32. rotstrength[ROT_ROLLLEFT]            0.0
  33. turnspeed[TURN_YAW]                  0.1                         ; speed at which ship tries to turn (1=standard)
  34. turnspeed[TURN_PITCH]                0.0
  35. turnspeed[TURN_ROLL]                 0.0
  36.  
  37. ;Basic Ship Stats
  38. ;=--------------=
  39. shipclass                            CLASS_Frigate
  40. isCapitalShip                       TRUE
  41. buildCost                            800                    ; resource units to build
  42. buildTime                            75                    ; time in seconds to build
  43. supportUnits                        10                    ; Support Units required
  44. providesSU                            0    
  45. TimeShockedByEMP                    1.5                    ; time in seconds the ship will be paralized when hit by one EMP charge
  46. maxhealth                            17600                ; hit points
  47. groupSize                            2                    ; size of group ships of this type tend to form
  48. repairTime                            10                    ; every this many seconds
  49. repairDamage                        150                    ; this much damage is repaired
  50. repairCombatTime                    10                    ; every this many seconds
  51. repairCombatDamage                  15                    ; this much damage is repaired
  52. repairDroids    0                    
  53. externalBuild                        FALSE                ; if TRUE, ship is built externally
  54. fowRadius                            9000
  55. forceFieldProtectionDistanceScale    1.1
  56. approxcollmodifier                    1.0                    ; use only % of collspheresize for rough approximations
  57. avoidcollmodifier                    1.0                    ; use only % of collspheresize for collision avoidance
  58. blastRadiusShockWave                1.75
  59. blastRadiusDamage                   275
  60. minimumZoomDistance                    320
  61.  
  62. ;Special
  63. ;=-----=
  64. fieldRadius                         4500.0                   ;Radius at which point the bullets are captured by the DFG
  65. BulletDamageMultiplier              1.0                      ;Bullets damage is multiplied by this factor
  66. BulletLifeExtension                 1.0                     ;Bullets Life is Extended by this ammount (Set high to ensure collision)
  67. percentageThatGetThrough            100                      ;percetage of bullets that are uneffected by the field
  68.                                                             ;integer number between 0 and 100 (0 = perfect shield, 100 = chicken wire fence)
  69. angleVariance                       0                      ;variance in bullet reflections
  70.  
  71. RKOEatMeTime                    3                ;Time Rko will take to eat this ship
  72. RKOGetsMissiles                    4                ;Number missiles Rko gets for eating this ship
  73.  
  74. ; Pilot View
  75. ;=---------=
  76. pilotViewOffsetX    70.0
  77. pilotViewOffsetY    0.0
  78. pilotViewOffsetZ    60.0
  79.  
  80. ;Weapons
  81. ;=-------=
  82. ;NONE
  83. NUMBER_OF_GUNS                  14
  84.  
  85. GUN         0
  86. {
  87. Type                                GUN_HiddenGimble
  88. GunSize                                GUNSIZE_SMALL
  89. StartUpgradeLevel                    WEAPON_PROJECTILE
  90. EndUpgradeLevel                        WEAPON_PROJECTILE
  91. DamageMult                            1.3
  92. MinAngle                        0
  93. MaxAngle                        90
  94. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  95. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  96. BulletLifetime              1.0    
  97. BulletSpeed                     8700.0                         ; measured in m/s.
  98. BulletMass                      0.0                            ; mass of bullet
  99. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  100. }
  101.  
  102. GUN         1
  103. {
  104. Type                                GUN_HiddenGimble
  105. GunSize                                GUNSIZE_MEDIUM
  106. StartUpgradeLevel                    WEAPON_PROJECTILE
  107. EndUpgradeLevel                        WEAPON_PROJECTILE
  108. DamageMult                            1.3
  109. MinAngle                        0
  110. MaxAngle                        90
  111. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  112. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  113. BulletLifetime              1.0    
  114. BulletSpeed                     8700.0                         ; measured in m/s.
  115. BulletMass                      0.0                            ; mass of bullet
  116. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  117. }
  118.  
  119. GUN         2
  120. {
  121. Type                                GUN_HiddenGimble
  122. GunSize                                GUNSIZE_LARGE
  123. StartUpgradeLevel                    WEAPON_PROJECTILE
  124. EndUpgradeLevel                        WEAPON_PROJECTILE
  125. DamageMult                            1.3
  126. MinAngle                        0
  127. MaxAngle                        90
  128. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  129. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  130. BulletLifetime              1.0    
  131. BulletSpeed                     8700.0                         ; measured in m/s.
  132. BulletMass                      0.0                            ; mass of bullet
  133. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  134. }
  135.  
  136. GUN         3
  137. {
  138. Type                                GUN_HiddenGimble
  139. GunSize                                GUNSIZE_VERYLARGE
  140. StartUpgradeLevel                    WEAPON_PROJECTILE
  141. EndUpgradeLevel                        WEAPON_PROJECTILE
  142. DamageMult                            1.3
  143. MinAngle                        0
  144. MaxAngle                        90
  145. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  146. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  147. BulletLifetime              1.0    
  148. BulletSpeed                     8700.0                         ; measured in m/s.
  149. BulletMass                      0.0                            ; mass of bullet
  150. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  151. }
  152.  
  153. GUN         4
  154. {
  155. Type                                GUN_HiddenGimble
  156. GunSize                                GUNSIZE_VERYLARGE
  157. StartUpgradeLevel                    WEAPON_PROJECTILE
  158. EndUpgradeLevel                        WEAPON_PROJECTILE
  159. DamageMult                            1.3
  160. MinAngle                        0
  161. MaxAngle                        90
  162. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  163. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  164. BulletLifetime              1.0    
  165. BulletSpeed                     8700.0                         ; measured in m/s.
  166. BulletMass                      0.0                            ; mass of bullet
  167. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  168. }
  169.  
  170. GUN         5
  171. {
  172. Type                                GUN_HiddenGimble
  173. GunSize                                GUNSIZE_SMALL
  174. StartUpgradeLevel                    WEAPON_PROJECTILE
  175. EndUpgradeLevel                        WEAPON_PROJECTILE
  176. DamageMult                            1.3
  177. MinAngle                        0
  178. MaxAngle                        90
  179. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  180. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  181. BulletLifetime              1.0    
  182. BulletSpeed                     8700.0                         ; measured in m/s.
  183. BulletMass                      0.0                            ; mass of bullet
  184. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  185. }
  186.  
  187. GUN         6
  188. {
  189. Type                                GUN_HiddenGimble
  190. GunSize                                GUNSIZE_MEDIUM
  191. StartUpgradeLevel                    WEAPON_PROJECTILE
  192. EndUpgradeLevel                        WEAPON_PROJECTILE
  193. DamageMult                            1.3
  194. MinAngle                        0
  195. MaxAngle                        90
  196. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  197. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  198. BulletLifetime              1.0    
  199. BulletSpeed                     8700.0                         ; measured in m/s.
  200. BulletMass                      0.0                            ; mass of bullet
  201. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  202. }
  203.  
  204. GUN         7
  205. {
  206. Type                                GUN_HiddenGimble
  207. GunSize                                GUNSIZE_LARGE
  208. StartUpgradeLevel                    WEAPON_PROJECTILE
  209. EndUpgradeLevel                        WEAPON_PROJECTILE
  210. DamageMult                            1.3
  211. MinAngle                        0
  212. MaxAngle                        90
  213. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  214. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  215. BulletLifetime              1.0    
  216. BulletSpeed                     8700.0                         ; measured in m/s.
  217. BulletMass                      0.0                            ; mass of bullet
  218. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  219. }
  220.  
  221. GUN         8
  222. {
  223. Type                                GUN_HiddenGimble
  224. GunSize                                GUNSIZE_VERYLARGE
  225. StartUpgradeLevel                    WEAPON_PROJECTILE
  226. EndUpgradeLevel                        WEAPON_PROJECTILE
  227. DamageMult                            1.3
  228. MinAngle                        0
  229. MaxAngle                        90
  230. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  231. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  232. BulletLifetime              1.0    
  233. BulletSpeed                     8700.0                         ; measured in m/s.
  234. BulletMass                      0.0                            ; mass of bullet
  235. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  236. }
  237.  
  238. GUN         9
  239. {
  240. Type                                GUN_HiddenGimble
  241. GunSize                                GUNSIZE_VERYLARGE
  242. StartUpgradeLevel                    WEAPON_PROJECTILE
  243. EndUpgradeLevel                        WEAPON_PROJECTILE
  244. DamageMult                            1.3
  245. MinAngle                        0
  246. MaxAngle                        90
  247. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  248. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  249. BulletLifetime              1.0    
  250. BulletSpeed                     8700.0                         ; measured in m/s.
  251. BulletMass                      0.0                            ; mass of bullet
  252. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  253. }
  254.  
  255. GUN         10
  256. {
  257. Type                                GUN_HiddenGimble
  258. GunSize                                GUNSIZE_SMALL
  259. StartUpgradeLevel                    WEAPON_PROJECTILE
  260. EndUpgradeLevel                        WEAPON_PROJECTILE
  261. DamageMult                            1.3
  262. MinAngle                        0
  263. MaxAngle                        90
  264. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  265. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  266. BulletLifetime              1.0    
  267. BulletSpeed                     8700.0                         ; measured in m/s.
  268. BulletMass                      0.0                            ; mass of bullet
  269. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  270. }
  271.  
  272. GUN         11
  273. {
  274. Type                                GUN_HiddenGimble
  275. GunSize                                GUNSIZE_MEDIUM
  276. StartUpgradeLevel                    WEAPON_PROJECTILE
  277. EndUpgradeLevel                        WEAPON_PROJECTILE
  278. DamageMult                            1.3
  279. MinAngle                        0
  280. MaxAngle                        90
  281. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  282. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  283. BulletLifetime              1.0    
  284. BulletSpeed                     8700.0                         ; measured in m/s.
  285. BulletMass                      0.0                            ; mass of bullet
  286. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  287. }
  288.  
  289. GUN         12
  290. {
  291. Type                                GUN_HiddenGimble
  292. GunSize                                GUNSIZE_LARGE
  293. StartUpgradeLevel                    WEAPON_PROJECTILE
  294. EndUpgradeLevel                        WEAPON_PROJECTILE
  295. DamageMult                            1.3
  296. MinAngle                        0
  297. MaxAngle                        90
  298. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  299. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  300. BulletLifetime              1.0    
  301. BulletSpeed                     8700.0                         ; measured in m/s.
  302. BulletMass                      0.0                            ; mass of bullet
  303. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  304. }
  305.  
  306. GUN         13
  307. {
  308. Type                                GUN_HiddenGimble
  309. GunSize                                GUNSIZE_VERYLARGE
  310. StartUpgradeLevel                    WEAPON_PROJECTILE
  311. EndUpgradeLevel                        WEAPON_PROJECTILE
  312. DamageMult                            1.3
  313. MinAngle                        0
  314. MaxAngle                        90
  315. BulletLength                    20.0                           ; visual only.  Length of bullet on screen
  316. BulletRange                     2500.0                         ; distance bullets travel before disappearing
  317. BulletLifetime              1.0    
  318. BulletSpeed                     8700.0                         ; measured in m/s.
  319. BulletMass                      0.0                            ; mass of bullet
  320. FireTime                        1.0   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  321. }
  322.  
  323.  
  324. ;Gun Bindings
  325. ;=---------=
  326. ;NONE
  327.  
  328. ;Explosions
  329. ;=--------=
  330. explosionType                       ET_FrigateExplosion
  331.  
  332. ;Engine
  333. ;=---------=
  334.  
  335. ;Scaling effects
  336. ;=--------=
  337. N-LIPS                              0.0001                   ; Max value for Interceptors 0.0005
  338.  
  339. ;NavLights
  340. ;=---------=
  341.  
  342. ;Dock Points
  343. ;=-----------=
  344. ; format is DockPoint           name,type,flyawaydist,mindist,maxdist,[headingdirection,updirection]  (0=up,1=right,2=forward,4=down,5=left,6=back) for direction
  345. NUMBER_OF_DOCK_POINTS           12
  346.  
  347. DockPoint                       Point1,DPT_Salvage,500,500,600,0,2
  348. DockPoint                       Point2,DPT_Salvage,500,500,600,0,2
  349. DockPoint                        Leech0,DPT_Leech,185,185,200,0,2
  350. DockPoint                        Leech1,DPT_Leech,185,185,200,0,2
  351. DockPoint                        Leech2,DPT_Leech,185,185,200,0,2
  352. DockPoint                        Leech3,DPT_Leech,185,185,200,0,2
  353. DockPoint                        Leech4,DPT_Leech,185,185,200,0,2
  354. DockPoint                        Leech5,DPT_Leech,185,185,200,0,2
  355. DockPoint                        Leech6,DPT_Leech,185,185,200,0,2
  356. DockPoint                        Leech7,DPT_Leech,185,185,200,0,2
  357. DockPoint                        Leech8,DPT_Leech,185,185,200,0,2
  358. DockPoint                        Leech9,DPT_Leech,185,185,200,0,2
  359.