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tdfgfrigate.shp
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2001-12-24
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16KB
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359 lines
[tDFGFrigate]
;=------------------------------------------------=;
Imperial Dreadnought Heavy Cruiser
;=------------------------------------------------=;
;Source Files
;=----------=
LODFile tDFGFrigate.lod
pMexData tDFGFrigate\Rl0\LOD0\tDFGFrigate.mex
;Ship Physics
;=----------=
mass 400 ; ship mass [fighter = 1]
momentOfInertiaX 400 ; resistance to rotation
momentOfInertiaY 400 ; [fighter = 1]
momentOfInertiaZ 400
maxvelocity 300.0//6x50MGLT ; [fighter = 1000]
maxrot 1 ; maximum rotation speed [don't make faster than ~10]
thruststrength[TRANS_UP] 15.0 ; acceleration (m/s^2) [1-1000 approx. range]
thruststrength[TRANS_DOWN] 15.0
thruststrength[TRANS_RIGHT] 15.0
thruststrength[TRANS_LEFT] 15.0
thruststrength[TRANS_FORWARD] 25.0
thruststrength[TRANS_BACK] 50.0
rotstrength[ROT_YAWLEFT] 0.1 ; rotational acceleration (deg/s^2) [0.01 - 1.0]
rotstrength[ROT_YAWRIGHT] 0.1
rotstrength[ROT_PITCHUP] 0.0
rotstrength[ROT_PITCHDOWN] 0.0
rotstrength[ROT_ROLLRIGHT] 0.0
rotstrength[ROT_ROLLLEFT] 0.0
turnspeed[TURN_YAW] 0.1 ; speed at which ship tries to turn (1=standard)
turnspeed[TURN_PITCH] 0.0
turnspeed[TURN_ROLL] 0.0
;Basic Ship Stats
;=--------------=
shipclass CLASS_Frigate
isCapitalShip TRUE
buildCost 800 ; resource units to build
buildTime 75 ; time in seconds to build
supportUnits 10 ; Support Units required
providesSU 0
TimeShockedByEMP 1.5 ; time in seconds the ship will be paralized when hit by one EMP charge
maxhealth 17600 ; hit points
groupSize 2 ; size of group ships of this type tend to form
repairTime 10 ; every this many seconds
repairDamage 150 ; this much damage is repaired
repairCombatTime 10 ; every this many seconds
repairCombatDamage 15 ; this much damage is repaired
repairDroids 0
externalBuild FALSE ; if TRUE, ship is built externally
fowRadius 9000
forceFieldProtectionDistanceScale 1.1
approxcollmodifier 1.0 ; use only % of collspheresize for rough approximations
avoidcollmodifier 1.0 ; use only % of collspheresize for collision avoidance
blastRadiusShockWave 1.75
blastRadiusDamage 275
minimumZoomDistance 320
;Special
;=-----=
fieldRadius 4500.0 ;Radius at which point the bullets are captured by the DFG
BulletDamageMultiplier 1.0 ;Bullets damage is multiplied by this factor
BulletLifeExtension 1.0 ;Bullets Life is Extended by this ammount (Set high to ensure collision)
percentageThatGetThrough 100 ;percetage of bullets that are uneffected by the field
;integer number between 0 and 100 (0 = perfect shield, 100 = chicken wire fence)
angleVariance 0 ;variance in bullet reflections
RKOEatMeTime 3 ;Time Rko will take to eat this ship
RKOGetsMissiles 4 ;Number missiles Rko gets for eating this ship
; Pilot View
;=---------=
pilotViewOffsetX 70.0
pilotViewOffsetY 0.0
pilotViewOffsetZ 60.0
;Weapons
;=-------=
;NONE
NUMBER_OF_GUNS 14
GUN 0
{
Type GUN_HiddenGimble
GunSize GUNSIZE_SMALL
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 1
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 2
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 3
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 4
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 5
{
Type GUN_HiddenGimble
GunSize GUNSIZE_SMALL
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 6
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 7
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 8
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 9
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 10
{
Type GUN_HiddenGimble
GunSize GUNSIZE_SMALL
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 11
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 12
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
GUN 13
{
Type GUN_HiddenGimble
GunSize GUNSIZE_VERYLARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 1.3
MinAngle 0
MaxAngle 90
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 2500.0 ; distance bullets travel before disappearing
BulletLifetime 1.0
BulletSpeed 8700.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 1.0 //1.5 ; fire repeat rate (reciprocal = shots/second)
}
;Gun Bindings
;=---------=
;NONE
;Explosions
;=--------=
explosionType ET_FrigateExplosion
;Engine
;=---------=
;Scaling effects
;=--------=
N-LIPS 0.0001 ; Max value for Interceptors 0.0005
;NavLights
;=---------=
;Dock Points
;=-----------=
; format is DockPoint name,type,flyawaydist,mindist,maxdist,[headingdirection,updirection] (0=up,1=right,2=forward,4=down,5=left,6=back) for direction
NUMBER_OF_DOCK_POINTS 12
DockPoint Point1,DPT_Salvage,500,500,600,0,2
DockPoint Point2,DPT_Salvage,500,500,600,0,2
DockPoint Leech0,DPT_Leech,185,185,200,0,2
DockPoint Leech1,DPT_Leech,185,185,200,0,2
DockPoint Leech2,DPT_Leech,185,185,200,0,2
DockPoint Leech3,DPT_Leech,185,185,200,0,2
DockPoint Leech4,DPT_Leech,185,185,200,0,2
DockPoint Leech5,DPT_Leech,185,185,200,0,2
DockPoint Leech6,DPT_Leech,185,185,200,0,2
DockPoint Leech7,DPT_Leech,185,185,200,0,2
DockPoint Leech8,DPT_Leech,185,185,200,0,2
DockPoint Leech9,DPT_Leech,185,185,200,0,2